ACM ISS 2026 · Doctoral Symposium

Supporting Attentional Control in XR Learning

External distraction, visual guidance, and support for return

When should XR help learners stay focused — and how should it support their return?

Portrait of Nilukshan Krishnaram
Nilukshan KrishnaramHICUP Lab · University of Primorska, Slovenia
Individual learningNon-co-locatedDesktop + XRAttention support
Core distinction

Two situations. Two support goals.

The practical question is simple: does the external event require the learner to stop the lesson? The answer changes what helpful system behaviour looks like.

Support goal

Protect the learning task without creating another distraction.

Optional visual guidance can emphasize relevant content around a competing event, but the intervention itself must not add unnecessary workload or obstruction.

1Competing eventirrelevant to the lesson
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2Learning continuestask stays active
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3Optional supportonly if it helps
What this dissertation is testing

RQ1 measures how realistic external distractions affect learning and experience. RQ2 maps the available attention-guidance design space. RQ3 combines both foundations to test when guidance should appear, what it should communicate, and whether its benefits outweigh its costs.

Dissertation overview

Three questions form one design pipeline.

First understand the competition for attention. Then understand the available guidance mechanisms. Finally, use both foundations to design and evaluate support in XR learning.

RQ1Analysis ongoing

Understand external distraction

How do external distractions affect attention-related behaviour, learning outcomes, and user experience during individual, non-co-located learning in desktop and XR learning environments?

ProducesEvidence about susceptibility, learning effects, and observable responses.
Explore RQ1
RQ2Under revision

Understand visual attention guidance

What visual attention-guidance mechanisms and evaluation dimensions exist and can inform the design of attention support for individual, non-co-located learning in desktop and XR learning environments?

ProducesA design vocabulary and a multi-metric way to evaluate guidance.
Explore RQ2
RQ3Planned

Evaluate attentional support under distraction and interruption

How can visual guidance be designed and timed to mitigate the effects of external distractions and interruptions on individual, non-co-located learning in XR learning environments, and what benefits and costs does it introduce?

IntegratesWhat the user is experiencing + what the system can do + when support should appear.
Explore RQ3
01
Understand external distraction

What pulls attention away — and does presentation mode change the effect?

A formative student survey informed a shared set of auditory scenarios. Two studies then examined distraction across desktop, immersive VR, and three Apple Vision Pro presentation environments.

102students in the formative survey

Survey-informed distraction scenarios

Students reported distractions experienced during face-to-face and online learning. Four auditory scenarios were selected for controlled experiments.

Phone notificationsRepeated alert sounds
Keyboard typingContinuous nearby typing
Scripted phone callRingtone + conversation
Construction noiseProlonged environmental noise
Exposure ≠ confirmed interruption

A distractor can compete for attention without proving that the learner disengaged or missed content.

Episode type is time-confounded

The four distractors differ in timing and duration, so episode-level comparisons are descriptive unless the design supports stronger inference.

Gaze ≠ attention ≠ comprehension

Eye tracking is useful behavioural evidence, but looking at content does not establish cognitive engagement or learning.

02
Understand attention guidance

How have researchers directed visual attention — and how should those techniques be compared?

The attention-guidance work maps a fragmented design space, gives it a shared vocabulary, and then compares selected techniques under one common visual-search task.

01

Fragmented design space

Arrows, labels, blur, flicker, binocular modulation, highlights, and many other mechanisms had been difficult to compare directly.

02

Shared taxonomy

107 technique entries are organized by perceptibility, mechanism, platform, visual variables, and Gestalt principles.

03

Common-task study

18 paper-informed conditions were recreated in the same visual-search task and compared with subjective and gaze-based measures.

04

Profile, not one score

Noticeability, preference, findability, fixation success, timing, and replay effort can diverge.

3,560database records
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2,486records screened
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96full texts assessed
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40included studies
107technique entries
24technique families
85 / 22perceptible / imperceptible
54 / 30 / 23AR / VR / traditional
Taxonomy explorer

Describe a technique before trying to rank it.

Select a dimension to see what it contributes to the design vocabulary.

Design anatomy

What changes in the scene, and how is attention organized?

Examples of attention-guidance techniques recreated in the common Waldo visual-search task
Paper-informed examples from the common-task study. The full explorer includes the complete 18-condition set.
Exploratory comparison

When every technique faces the same task

18 conditions·12 participants·76 comparisons / participant

The study compares noticeability, preference, perceived findability, target fixation, guidance-relative timing, and replay effort. It is exploratory: the goal is to reveal trade-offs, not declare a universal winner.

Why 76 adaptive comparisons?

With 18 conditions, exhaustive unique pairing would require 153 comparisons per participant. The study used a fixed budget of 76. Early selection prioritised broad exposure, then minimum exposure, followed by more targeted comparisons. Noticeability drove the adaptive schedule; preference was collected on the same displayed pairs.

Trade-off explorer

Four examples of why one “best” score is misleading.

Choose a profile.

03
Evaluate attentional support

How should XR support focus and return to learning?

RQ3 is not a single predetermined cue. It is a design problem with two separable choices: what guidance communicates and when or whether it appears.

Mechanism

What changes or is communicated?

For example: visual emphasis, a cue, a checkpoint, or a contextual reminder.

Delivery policy

When should the support appear?

For example: around a competing event, when essential content appears, or only on return.

Intervention

A bounded support strategy to evaluate.

The final study should isolate benefit from the extra demands introduced by assistance.

Current dissertation design space showing maintain-focus and yield-and-resume support paths
Current design space

Maintain focus when learning should continue. Yield and support return when it should not.

The distinction is deliberately behavioural rather than technological: the same XR system may need different policies depending on whether the external event is irrelevant or requires the learner's attention.

Candidate direction explorer

Three directions currently under discussion

Select a direction to see the mechanism, timing policy, comparison, and main evaluation question.

Potential benefits

Does support improve learning or continuation?

  • Knowledge / learning outcomes
  • Task continuation and re-entry
  • Attention-related behaviour
  • Perceived helpfulness
Potential costs

What additional demands does assistance introduce?

  • Workload
  • Annoyance
  • Visual obstruction
  • Interference with required external activity
What counts as convincing evidence?

Gaze return and perceived helpfulness should be assessed separately from learning outcomes. Comparisons intended to isolate visual guidance should match instructional information and viewing time. Recaps and replay alter the information or exposure available, and visual emphasis alone cannot recover inaudible narration.

Dissertation roadmap

What is complete, what is being analysed, and what comes next?

1
Foundation

Review and taxonomy

40 studies, 107 technique entries, 24 families, five classification dimensions.

2
Exploratory benchmark

Common-task technique comparison

18 conditions, 12 participants, adaptive pairwise comparison with subjective and gaze-based outcomes.

3
Current

Finish external-distraction analyses

Study 1 and Study 2 data collection is complete. Analysis is ongoing, including time/content-aware questions where the data support them.

Questions taken to the Doctoral Symposium
01

Thesis coherence

Do the distraction studies and guidance work form a coherent contribution to attentional control in XR learning?

02

Research direction

Which offers the strongest next step: event-linked, content-linked, or coordinated maintenance and resumption?

03

Evaluation

What evidence demonstrates meaningful learning benefit, and which assistance costs matter most?

04

Scope

What can one focused intervention study establish, and what would justify an additional study?

Current public materials

Poster and Doctoral Symposium paper

This site is grounded in the current ISS 2026 poster and six-page extended abstract for the Doctoral Symposium, with additional detail from the ongoing dissertation work.

Preview of the A0 research poster Supporting Attentional Control in XR Learning
Poster

Supporting Attentional Control in XR Learning

Visual overview of RQ1, RQ2, and proposed RQ3 directions.

Open PDF ↗
Preview of the first page of the ISS 2026 Doctoral Symposium paper
Extended abstract

Supporting Attentional Control in XR Learning under Real-World Distraction and Interruption

Detailed thesis framing, supporting evidence, candidate intervention directions, and symposium questions.

Open PDF ↗